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Author Topic: Removing Cheapness Suggestions  (Read 611 times)
Banzed
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« on: January 13, 2010, 01:18:53 PM »

In alot of battles on Rumblah you could just bring your opponent to a corner and just keep spamming button, and they wouldn't be able to get out of a infinite combo. The attacks that send you in the air can be also abused alot. So one of my suggestions is to put a limit on how many times you can juggle your opponent in the air.





 
« Last Edit: January 13, 2010, 01:23:48 PM by Banzed » Logged

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Rod F
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« Reply #1 on: January 13, 2010, 02:21:25 PM »

Juggling has been completely removed due to this. The uppercut done with Down+Attack was replaced.

CPU's AI is now more intelligent and prone to blocking, and since blocking will cause you to 'ricochet' back then cornering your opponent won't be so frequent nor efficient.

Thanks for the suggestions
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Banzed
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« Reply #2 on: January 13, 2010, 06:07:54 PM »

I am posting this from my school computer. Anyway removing juggling from the game is one way to solve this, but i think they is another answer to this problem. Maybe you could set a timer for how much the player can juggle they opponent in the air, and when the timer goes to 0 then the player attacks don't affect the opponent until the opponent stands up from the ground. Giving the opponent a few millisecond to do something before being hit again.
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